Hecatoncheires/Hundred-Handed One3


Level KXP Spells
TH
10(none)+20
21000(none)+21
33000(none)+22
46000(none)+23
510000(none)+24
615000(none)+25
721000(none)+26
828000(none)+27
936000(none)+28
1045000(none)+29
1155000(none)+30
1266000(none)+31
1378000(none)+32
1491000(none)+33
15105000(none)+34
16120000(none)+35
17136000(none)+36
18153000(none)+37
19171000(none)+38
20190000(none)+39
21210000(none)+40
22231000(none)+41
23253000(none)+42
24276000(none)+43
25300000(none)+44
26325000(none)+45
27351000(none)+46
28378000(none)+47
29406000(none)+48
30435000(none)+49
31465000(none)+50
32496000(none)+51
33528000(none)+52
34561000(none)+53
35595000(none)+54
36630000(none)+55
Requisites:HNCL 20, Str 20, Con 12
Alignment:CE
HD/level:&4d8
Weapon Prof.:5*level
To Hit Table:19+level
Save Table:19+level
Reference:Epic level Handbook
Groups:Monster, Concordant(x2)
Complexity:CF=5
Gets 1X action. Abomination traits (immune shapechange and varients, sustain stats, immune mine effecting, Fire/cold resist 20, true seeing cont., nondetection, blindsight, telepathy range 1000ft)
Each Level: +1 head.
Each Level: +2 arms. Counts as set of arms.
Level 1: +30 Str, +20 Con, +2 size Categories.
Level 1: +30 natural AC, +20 insight AC.
Level 1: troll-like regen 40, fasthealing 50.
Level 1: SR 70, DR 60/+12, immune electricity and variants.
Level 1: No off-hand penalties for fighting with multiple weapons.
Level 2: +2*(number of your heads) to listen, spot, and search checks.
Level 3: 1V: Choose one – greater magic weapon, shield, or fly.
Level 4: 1X: Summon a DL = LVL*2 Hecatoncheires.